St Anthony's School Hampstead

St Anthony's Girls School Hampstead

Our Ethos

St. Anthony's aims to provide high quality education in a caring, supportive and Catholic environment, infused by Christ's Gospel, in order that each of our pupils is able to develop fully as an individual, well-adjusted to the wider community.

Computing

Computer Science at St Anthony’s aims to bring coding and digital literacy to everybody in a fun and engaging way.  Each and every interaction between humans and computers is governed by it. With technology changing every industry on the planet, computing knowledge has become part of a well-rounded skillset.

Computing is concerned with how computers and computer systems work, how they are designed and programmed, how to apply computational thinking, and how to make best use of information technology. It aims to give pupils a broad education that encourages creativity and equips them with the knowledge and skills to understand and change the world. We are doing this by exposing our boys to STEM projects like Raspberry Pi, Bloodhound Racing Car Micro-bit and Vex Robotics. We are introducing text based coding from a younger age. Boys start in the Junior house working on Scratch Junior and Scratch, then follow on with more advanced Scratch projects and Python in the Senior House.

We also offer IT skills lessons where boys are taught Microsoft Office package and also key IT skills like Switching Computers on and off, Saving Work, Logging On and Off, Resizing Windows, Creating and Adapting Folders and Files.

Raspberry Pi Projects

We have started introducing Python turtle and the concept of debugging as young as Year 4 as we found most boys were ready for it. The Raspberry Pi Foundation works very hard to put the power of digital making into the hands of people all over the world, so they are capable of understanding and shaping our increasingly digital world, able to solve the problems that matter to them, and equipped for the jobs of the future.

https://www.raspberrypi.org/

Bloodhound rocket cars and BBC micro:bits set to regenerate STEM education and skills

Two very different examples of British engineering and ingenuity are in the news currently: the Bloodhound Super-Sonic Car and the BBC micro:bit computer. Over a million BBC micro:bit devices have been distributed to schools this year for use by 11-year old students as part of the BBC’s Make It Digital programme.

Bloodhound Education run a`Race for the Line’ model rocket car competition sponsored by Microsoft. This is a splendid example of a STEM Enrichment activity involving groups of students from Years 3 to 11 (ages 7 to 16). The initiatives are linked, as each model rocket car must carry a BBC micro:bit device to record acceleration data.

The micro:bit device has an ARM mbed microprocessor, a low-energy Bluetooth radio and a range of built-in sensors. It is currently on general sale for just £15 and is now supported by the newly announced Micro:bit Foundation. It can be programmed from laptops, tablets and smart phones using software such as Scratch, Java script, Microsoft’s Touch Editor and Python. As well as a tool for use in schools in the Computing curriculum, it is also an ideal device to support cross-curricular practical activities involving the STEM subjects: Computing, Design Technology, Mathematics and Science. So it provides an excellent stimulus for the Enhancement of the curriculum.

Bebras Computer Science Oxford University Challenge, Yearly Challenge

In November each year boys are encouraged to take part in the The Bebras Computing Challenge organised in collaboration with University of Oxford who introduces computational thinking to students.

It is organised in over 40 countries and designed to get students all over the world excited about computing.

http://www.bebras.uk/

Code and Chips event in Cambridge, Yearly Event

For the second year running, ARM and HackLab have joined forces to bring you a day of technology workshops and exhibitions aimed at getting students from Years 4 to 8 skilled up and excited about a career in STEM. “Code & Chips is about making coding accessible to everyone in schools from pupils to headteachers; we need to demystify technology at all levels if we want it to be taught and learned in schools. Centuries ago, the general conception was ‘why should I learn how to read or write? I’ll pay a scribe to do it for me!’ Now people are saying ‘why do I need to code?’ In the Information Age, that’s the same sentiment.”

Coding club in collaboration with Hacklab Cambridge, Yearly after school Club

The Hacklab will be offering Coding workshops for St Anthony’s boys in the mornings or afternoons as an extra Coding provision. If you are interested in joining, please let us know via the school office. To find out more about the Hacklab provision, please visit: https://www.thehacklab.uk/about.htm

Coding club in collaboration with Imperial College, TBA

A group of friends all studying for a Master's in Computer Science at Imperial College London wanted to pass on skills they thought were invaluable to the next generation. We have invited them to St Anthony’s to run a few workshops during the summer term in the form of an after school or morning club.

For more information about courses available during the Christmas holiday, please visit: http://www.turinglab.co.uk/holiday/

Computer Science committee during Wednesday lunchtime

It was great to have so many Year 4 boys keen to join Coding club which is something we have not done before. They have brought a lot of enthusiasm and dedication, inspiring everyone to push their boundaries. They have designed some absolutely wonderful games in Kodu gamelab and even challenged themselves to learn Python. They have used websites like: Code academy, Code for life, Code org and Espresso Coding. I am very much looking forward to new projects in the new year.

VEX Robotics and Robot C as part of the Computing Curriculum from September 2017

VEX Robotics has been introduced in the Curriculum from Year 6.  The world needs the students of today to become the scientists, engineers, and problem solving leaders of tomorrow. The constant breakthroughs in chemistry, medicine, materials and physics reveal a new set of challenges and create an even greater opportunity for problem solving through technology. These problems are not academic; the solutions could help save the world and those technology problem solvers will be the ones to make it possible.

This underscores the dramatic challenge we face: there are not enough high school graduates choosing technology related disciplines in college. This does not reflect a lack of capacity for new students on the part of technical schools and universities, but a lack of interested and qualified applicants. In short, we will not have the people we require in the next generation to solve the problems of tomorrow unless the shortage is directly addressed today. Who will solve the world’s next great crisis?

Recognizing this dilemma, scores of organizations are creating programs designed to attract and engage young students in the study of science and technology. Many have found that robotics is a very powerful platform to attract and hold the attention of today’s multi-tasking, connected youths. Robotics has strong appeal to this intensely competitive generation and represents the perfect storm of applied physics, mathematics, computer programming, digital prototyping and design, integrated problem solving, teamwork and thought leadership. Students with a previously undiscovered aptitude for STEM (Science, Technology, Engineering, and Math) curriculum are flourishing in growing numbers due to the efforts of schools, volunteer organizations, corporations, and governments internationally.

The VEX Robotics Competition, operated by the Robotics Education and Competition Foundation, is a program that inspires thousands of students worldwide to pursue STEM-related education and career paths. While there are many quality robotics competitions worldwide, the VEX Robotics user community has overwhelmingly demanded new challenges that are easy and economical to host and implement.

Websites to practice coding skills

Boys in the Junior House are encouraged to practice Code for Life using the log in details given: https://www.codeforlife.education/

Boys in the Senior House are encouraged to practice their coding skills by using the three main websites below. All boys have accounts to the following three websites:

https://www.codeforlife.education/

 

https://studio.code.org/sections/WPFJWZ

 

https://www.codecademy.com/

Computer Science Ambassadors

We strongly believe that Computer Science is not about spreadsheets and word processing; rather it's about coding, solving problems, being creative, and changing the future. We also strongly believe that we are all responsible for the good use of the IT equipment of the school (if you use a laptop/ iPad, please return it and plug it back in after use). We all feel very fortunate to have the the new IT suite in 8O and we would like to make sure it is very well looked after by everyone.

We are always on the look for new Computer Science Ambassadors. If you share the same views and want to help us make a difference, please get in touch.

Computer Science Apps

Tickleapp

Swift playground 

Blockly for Dash & Dot robots

JuniorCoder

Lightbot

Please find the latest Apps on the link below:

http://www.educationalappstore.com/app/filter?subject=computer-science-apps&platform=&age=-1&rating=-1&keyword=

 

 

 

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